Open DeLiXx opened 4 months ago
This has to do with how the mod is loaded. If the mod data is loaded when the archive is loaded and the mod data is unloaded when the return menu, this phenomenon will occur when the QuickSave is used, the old mod data is not unloaded but the mod data is loaded again when the new archive is loaded. If QuickSave can be triggered when loading the archive (helper.Events.GameLoop.ReturnedToTitle) should be able to solve the problem, or ui2 add IQuickSaveAPI.LoadingDelegate Dispose.
Fix #630.
Mod Version
v2.3.4
Multiplayer
Single Player
Visual Settings
100% 100%
SMAPI Log
No response
Description
Hello! Unfortunately when loading a savefile in the middle of the day using QuickSave some UI elements like the daily luck symbol and tomorrows weather duplicate. It'd be great if mod compatibility could be established. To reproduce just create a new game with both mods installed. Press F5 to quicksave and F7 to quickload.