Open Pelirow opened 9 years ago
There's API support for that,, it just guesses it and defaults as medium
For the block breaking of the heavy pick? That's not on your end? I tested a bunch of other pickaxes from other mods with multiple-block-breaking pickaxes and all worked fine.
nah the heavy pick is my end, i ment the armour rating
Duh. Sorry, haven't slept too well the past couple of days so I'm a bit discombobulated over simple things.
Updated Original Comment with more suggestions/down the road possibilities. Just a list of very random ideas that could be passed off to others, taken up when everything else is done, or completely ignored.
Mab support's already planned, got the admins approval as well.
I'm not really a fan of dynamic sword skills mod, besides there's more weapons than just a sword so balancing them is hard
well not sure if TC aspects is the same as it was in TC3 (probably is) anyway it is very time consuming
In my experience, when it comes to projects, organizing, ideas, and general brainstorming: put everything you can IN WRITING. It doesn't matter if you've already rejected the notion now, put it down so it's there. Things can easily change, someone else might be interested, how DSS is set up could change, ease of adding aspects could change, etc. This is just a list of any and all plausible mod compatibility options.
With a list put together that one can actually look at, you'd be amazed at how many little, new creative ideas start sprouting in your head from the useless stuff you wrote down.
Added an oredict comment above, number 9.