Make this and the entire porting of gtag maps an SDK. Add custom scripts, more and better triggers, etc. You guys don't have to give us complete access to the entire gtag backend (obviously) make an api that allows us to add things in a kind of sandboxed way. Fortnite fixed this by making an entire programming language that got interpreted and is memory safe and doesn't even have the functionality to embed thing into the program. Or you could pull a Roblox and have lua be your scripting language, it beginner friendly and you can sandbox it so it doesn't get out of control. (ofc that would mean that you would need to build an editor outside of unity to add these things though). That's me two cents and I hope that this potential of Gorilla Tag Custom Maps could get the glory it has been hyped up to have!
Hey if yall are willing to open source the binding method and some basic functionality in the backend of gtag, the community could build an editor, im all for it but its y'alls game at the end of the day 🤷♂️
Do what Bonelab did....
Make this and the entire porting of gtag maps an SDK. Add custom scripts, more and better triggers, etc. You guys don't have to give us complete access to the entire gtag backend (obviously) make an api that allows us to add things in a kind of sandboxed way. Fortnite fixed this by making an entire programming language that got interpreted and is memory safe and doesn't even have the functionality to embed thing into the program. Or you could pull a Roblox and have lua be your scripting language, it beginner friendly and you can sandbox it so it doesn't get out of control. (ofc that would mean that you would need to build an editor outside of unity to add these things though). That's me two cents and I hope that this potential of Gorilla Tag Custom Maps could get the glory it has been hyped up to have!