Is your feature request related to a problem? Please describe.
This feature would aim to provide the following functionalities:
Users of controllers with advanced sensors to utilize them in games and platforms that support only xinput.
Provide a functionality commonly used in Steam input tools.
Example usage case:
GeForceNow does not support the gyro functionality, but if I could use AntimicroX to present my DualShock 4 controllers motion sensing as right stick inputs on an xinput controller I would be able to utilize the gyro motion sensing as a right stick.
Describe the solution you'd like
The current "Controller Mapping" section does not support newer sensors such as motion sensors and a track pad. The best approach may be, instead of extending it, to add an additional controller card alongside keyboard and mouse, when setting a buttons functionality.
Describe alternatives you've considered
Why not map everything to the keyboard?
Because some games have better controller support than keyboard and mouse support.
Why not use the motion sensing as a mouse, and the rest of the controller as a controller?
Some games do not support both inputs simultaneously or keep flashing messages upon changing the input method.
Additional context
I hope this feedback is useful for the amazing devs of this project.
If some assistance from my side is needed feel free to contact me.
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Is there an existing issue for this?
Is your feature request related to a problem? Please describe.
This feature would aim to provide the following functionalities: Users of controllers with advanced sensors to utilize them in games and platforms that support only xinput. Provide a functionality commonly used in Steam input tools.
Example usage case: GeForceNow does not support the gyro functionality, but if I could use AntimicroX to present my DualShock 4 controllers motion sensing as right stick inputs on an xinput controller I would be able to utilize the gyro motion sensing as a right stick.
Describe the solution you'd like
The current "Controller Mapping" section does not support newer sensors such as motion sensors and a track pad. The best approach may be, instead of extending it, to add an additional controller card alongside keyboard and mouse, when setting a buttons functionality.
Describe alternatives you've considered
Why not map everything to the keyboard? Because some games have better controller support than keyboard and mouse support.
Why not use the motion sensing as a mouse, and the rest of the controller as a controller? Some games do not support both inputs simultaneously or keep flashing messages upon changing the input method.
Additional context
I hope this feedback is useful for the amazing devs of this project. If some assistance from my side is needed feel free to contact me.
Upvote & Fund