Anttwo / SuGaR

[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
https://anttwo.github.io/sugar/
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Should I go with a normal callmap for my current dataset? #125

Closed hanjoonwon closed 10 months ago

hanjoonwon commented 10 months ago

I'm wondering if it's not currently processed with nerfstudio or anything like that

Anttwo commented 10 months ago

Hey @hanjoonwon,

Just like the original implementation of Gaussian Splatting, the code needs undistorted images following a pinhole model. COLMAP is indeed a straightforward tool to produce such inputs; I recommend trying SuGaR with COLMAP first.

hanjoonwon commented 10 months ago

Hey @hanjoonwon,

Just like the original implementation of Gaussian Splatting, the code needs undistorted images following a pinhole model. COLMAP is indeed a straightforward tool to produce such inputs; I recommend trying SuGaR with COLMAP first.

thank you for nice answer