Describe the content or mechanics you are proposing.
Add @payload to sensor block in logic that will return payload that in unit/block
Access them through an index (0 - N), so that you can interact with certain ones, and not just the last one
So logic block will look like
"myPayload sensor @payload @unit 0" and it will return first payload in unit
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
this is allow some advanced logic things like better transpporting with megas and better attacking ais
Before making this issue, check the boxes below to confirm that you have acknowledged them.
[X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
[X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
[X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
Describe the content or mechanics you are proposing.
Add @payload to sensor block in logic that will return payload that in unit/block Access them through an index (0 - N), so that you can interact with certain ones, and not just the last one
So logic block will look like "myPayload sensor @payload @unit 0" and it will return first payload in unit
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
this is allow some advanced logic things like better transpporting with megas and better attacking ais
Before making this issue, check the boxes below to confirm that you have acknowledged them.