Describe the content or mechanics you are proposing.
As a follow-up to the new unit target randomizer map rule, I propose a map setting (possibly toggleable by world proc) that allows the mapper to customize targeting priorities for each and every unit type.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
This map setting allows for greater mapper control over enemy attack patterns, creating varied, but still predictable enemy behavior without needing complex logic control.
Before making this issue, check the boxes below to confirm that you have acknowledged them.
[X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
[X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
[X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
Describe the content or mechanics you are proposing.
As a follow-up to the new unit target randomizer map rule, I propose a map setting (possibly toggleable by world proc) that allows the mapper to customize targeting priorities for each and every unit type.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
This map setting allows for greater mapper control over enemy attack patterns, creating varied, but still predictable enemy behavior without needing complex logic control.
Before making this issue, check the boxes below to confirm that you have acknowledged them.