AppLovin / AppLovin-MAX-Unity-Plugin

121 stars 33 forks source link

yandex ,admob, ironsource ,inmobi adapters cannot built on Android in Unity 2022.3.10f (latest max sdk 5.11.3) #299

Open tungvl99ql opened 10 months ago

tungvl99ql commented 10 months ago

MAX Plugin Version

5.11.3

Unity Version

2022.3.10f1

Device/Platform Info

Android

Current Behavior

I have the following adapters: google admob 22.5.0.0 inmobi 10.6.0.0 ironsource 7.5.2.0.0 pange 5.5.0.7.0 yandex 6.1.0.0 -gradle : gradle installed with unity(recommended) -I tried changing the gradle path in preference to gradle version gradle-6.7.1 but still got the error.

-build to fail and I get errors:

Configure project :launcher

AppLovin Quality Service Plug-in for Gradle and Android Studio Version 5.0.2 Copyright (c) 2023 AppLovin Ltd. All rights reserved.

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

FAILURE: Build completed with 2 failures.

1: Task failed with an exception.

2: Task failed with an exception.

BUILD FAILED in 1s

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

CommandInvokationFailure: Gradle build failed. D:\UNITY project\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "D:\UNITY project\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

Environment Variables: USERDOMAIN = DESKTOP-CKVAOU7 ProgramFiles = C:\Program Files TMP = C:\Users\JACKIE~1\AppData\Local\Temp BURST_ANDROID_MIN_API_LEVEL = 22 PROCESSOR_ARCHITECTURE = AMD64 PROCESSOR_REVISION = 9e0a OS = Windows_NT CHROME_CRASHPAD_PIPE_NAME = \.\pipe\crashpad_11224_GRGQFTXBDWJTDGOI PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 158 Stepping 10, GenuineIntel AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa USERPROFILE = C:\Users\JackieLoveeeee JAVA_HOME = D:\UNITY project\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK CommonProgramFiles = C:\Program Files\Common Files DriverData = C:\Windows\System32\Drivers\DriverData ComSpec = C:\Windows\system32\cmd.exe LAUNCH_DARKLY_CLIENT_TOKEN = 60a7e30fafc7e60e33446283 PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules ANDROID_NDK_ROOT = D:\UNITY project\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK SystemRoot = C:\Windows HEAP_CLIENT_TOKEN = 1717415662 NUMBER_OF_PROCESSORS = 6 WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3 JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8 DEBUG_ENV_VAR = UnityHub ProgramW6432 = C:\Program Files FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer TEMP = C:\Users\JACKIE~1\AppData\Local\Temp Path = C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\dotnet\;C:\Program Files\Microsoft SQL Server\150\Tools\Binn\;C:\Program Files\Microsoft SQL Server\Client SDK\ODBC\170\Tools\Binn\;D:\ProgramFiles\nodejs\;C:\Users\JackieLoveeeee\AppData\Local\Microsoft\WindowsApps;D:\ProgramFile\Microsoft VS Code\bin;C:\Users\JackieLoveeeee.dotnet\tools;C:\Users\JackieLoveeeee\AppData\Local\GitHubDesktop\bin;C:\Users\JackieLoveeeee\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\JackieLoveeeee\AppData\Roaming\npm USERNAME = JackieLoveeeee COMPUTERNAME = DESKTOP-CKVAOU7 PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC SystemDrive = C: ALLUSERSPROFILE = C:\ProgramData SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017 HEAP_CLIENT_TOKEN_STAGING = 3786794399 FPS_BROWSER_USER_PROFILE_STRING = Default windir = C:\Windows AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21 PUBLIC = C:\Users\Public CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files APPDATA = C:\Users\JackieLoveeeee\AppData\Roaming OneDrive = C:\Users\JackieLoveeeee\OneDrive PROCESSOR_LEVEL = 6 CommonProgramW6432 = C:\Program Files\Common Files ProgramFiles(x86) = C:\Program Files (x86) SESSIONNAME = Console LOGONSERVER = \DESKTOP-CKVAOU7 LOCALAPPDATA = C:\Users\JackieLoveeeee\AppData\Local HOMEPATH = \Users\JackieLoveeeee LAUNCH_DARKLY_CLIENT_TOKEN_STAGING = 60a7e30fafc7e60e33446282 HOMEDRIVE = C: USERDOMAIN_ROAMINGPROFILE = DESKTOP-CKVAOU7 ProgramData = C:\ProgramData ORIGINAL_XDG_CURRENT_DESKTOP = undefined

stderr[ Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

FAILURE: Build completed with 2 failures.

1: Task failed with an exception.

2: Task failed with an exception.

BUILD FAILED in 1s ] stdout[

Configure project :launcher

AppLovin Quality Service Plug-in for Gradle and Android Studio Version 5.0.2 Copyright (c) 2023 AppLovin Ltd. All rights reserved.

] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <eb865e8041b4430e8b16e0e96097bf17>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at :0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Expected Behavior

No response

How to Reproduce

1.project using unity 2022.3.10f 2.install maxsdk 5.11.3

  1. in the mediated network section: install google admob ,inmobi,ironsource ,pange ,yandex
  2. build -> error

Additional Info

No response

JonathanLiuApp commented 10 months ago

Please try the fix here: https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/296 and let us know if you still have issues.