Apple0726 / helixteus-3

A 2D space conquest game with incremental mechanics
GNU General Public License v3.0
23 stars 6 forks source link

Just a few suggestions! #31

Open adecrepitcabbage opened 1 year ago

adecrepitcabbage commented 1 year ago

Hey, there!

I don't use discord, and never will. That said, I really love this game, and wanted to give a little feedback! I wouldn't be surprised if you'd already incorporated some of these suggestions, nor are they do-or-die suggestions - just some thoughts from a player.

An amazing game, with a great atmosphere and so many cool factors. Again, none of this is big issue stuff; I could probably go on about UI suggestions, but my suggestions are my suggestions. They may not match your vision, or the vision of the rest of the playerbase. (Ah, that's also why I can't discord; I think in general, a dev insulating themselves from their playerbase is a good idea, even though I'm here leaving feedback, bahahaha...)

If nothing else, just know I'll be wishlisting the paid version, and recommending it to my friends. It's really something good, and having not played the prior entries, it still felt like coming home. c:

Apple0726 commented 1 year ago

Hey, thanks for your suggestions! I've felt most of the same things as you when playtesting the game myself too:

And stuff I would like more explanation on:

adecrepitcabbage commented 1 year ago

Wow, hello! Thanks for your VERY thorough reply, I'll add some context:

Also, a few other thoughts:

Apple0726 commented 1 year ago
subchannel13 commented 1 year ago

Gardening and greenhouses have some use. Selling metals gives a lot of cash and by the time you can terraform a planet into a green house it will produce more cash in metal than mines in minerals. Eventually minerals catch up.

Atom and particle manipulators are good for getting materials for gigastructures. Specifically mythril. I think building triangulum probes requires a large amount of nano crystals that are faster to craft than to mine.

Anyway, both of those features are only relevant when you want to speed up progress. Eventually you'll get all of the materials by either mining or exploding planets. Matrioshka brains on the other hand make noticeable jump in research point generation, especially in the starting universe. You just have to make it around the right star. I think star brightness is what gives it more research while star size increases cost.