I had a conversation about a new project last week and we had this idea to trigger events on collision. this would mean that one could define a geometry and trigger an event with it. For example an animation or loading geometry. For a simple test it would be enough to get a collision component that sends a signal upon registering a collision. With that one could trigger an animation to open a door for example.
The collision could be a simple box that defines a space. upon entering the coordinate system with the head into that space it would send a trigger. I can already build something like this with subscribe user, it is quiet complex however.
I had a conversation about a new project last week and we had this idea to trigger events on collision. this would mean that one could define a geometry and trigger an event with it. For example an animation or loading geometry. For a simple test it would be enough to get a collision component that sends a signal upon registering a collision. With that one could trigger an animation to open a door for example. The collision could be a simple box that defines a space. upon entering the coordinate system with the head into that space it would send a trigger. I can already build something like this with subscribe user, it is quiet complex however.