Open Antlion2 opened 2 weeks ago
It got removed as it was more problematic to fix, changing for third person arms upset first person arms and vice versa. There was no balance as always one or the other was broken. I must admit I haven't tested against this mod with newest changes as found a bug with how IsWeaponDrawn functions which has 4 modes, Not Drawn, Drawing, Drawn, and Undrawing what I've bolded is how IsWeaponDrawn functions which is technically incorrect, it should be Drawing with Drawn or just Drawn.
Anyway there is a new mode coming in v2 where this should be working fine.
There is an issue i've noted with the bound weapons and some magic effects (like "Strange Runes" mod) where these effects and meshes are not rendered if you are playing in the 1st person with 3rd person arms. More on a Strange Runes: the effects do not show up unless you are dual-casting, but i assume that it works because it's a screen overlay.
While searching for the solution i've stumbled on an old post from 2 years ago that in beta there used to be a function that fixes this exact issue (bFixEnchantmentArt), but it was removed since there was a fix at some point before the release.