Closed Blauschimmel closed 7 years ago
I fixed this by dipping the player into water for 0.0005 seconds;
Add this
player setPosATL [-1000, -1000, 10]; sleep 0.0005;
to core/shops/fn_clothingMenu.sqf between line 135 and 136 just above
player attachTo [_testLogic,[0,0,0]];
If there's any other way to simulate that the player is underwater, that would probably be better, but this doesn't affect the player in any way.
you mean
to core/shops/fn_clothingMenu.sqf
https://github.com/AsYetUntitled/Framework/blob/2747463eb362b4d1173ddd842db68f50ecfd7c93/Altis_Life.Altis/core/shops/fn_clothingMenu.sqf#L136
Exactly!! I'll edit my comment!
Wait a second, I just realized that he removes all goggles but the diving goggles while being underwater... You might want to add a restriction only for the diving shop...
So it could look like
if(SEL(_this,3) in ["dive"]) then { player setPosATL [-1000, -1000, 10]; sleep 0.0005; };
@Blauschimmel, thanks for the report and for providing a solution. If you like feel free to submit a pull request (For PR guidelines see Contributing: Pull Requests).
Branch: What's a branch?
The Arma 3 Steam Branches article on the Bohemia Interactive Community Wiki explains them.
Expected behaviour
If you go to the clothing shop menu, you should be able to see diving googgles.
Actual behaviour
You don't see them, because the player is not underwater.
Steps to reproduce the behaviour
Open any shop wich sells diving goggles and find out by yourself!
RPT and/or extDB2 logs (if applicable)
NO RPT (not an actual error)
Mission version: ALL
Launcher version: ALL
Game version: ALL
Branch: What's a branch?