AsYetUntitled / Framework

Altis Life RPG mission framework for Arma 3 originally made by @TAWTonic.
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Weapons without attachments after being revived #288

Open Blauschimmel opened 7 years ago

Blauschimmel commented 7 years ago

Expected behaviour

You're get by a medic/cop and have all your gear.

Actual behaviour

Your weapons don't have attachments.

Steps to reproduce the behaviour

Buy a rifle with attachments, die, get revived and see what happens.

RPT and/or extDB3 logs (if applicable)

No RPT logs.


Mission version: 4.4r3 (still in need of confirmation for the neweset version!)

Launcher version: current

Game version: current

Branch: Altis Life

Ronduth commented 7 years ago

Did you try and to add at the BOTTOM of the file Core/Functions/fn_loadDeadGear.sqf after everything else

[] spawn { uiSleep 0.5; [] call life_fnc_playerSkins; };

this would be the line after if (!(_goggles isEqualTo "")) then {player addGoggles _goggles};

Blauschimmel commented 7 years ago

@Ronduth that would only load the skins. It's about the weapon attachments. I got a hotfix linked in this thread!

JordanBCX commented 6 years ago

Bug not an issue in latest build but skins are not reapplied.