Open poisax opened 2 years ago
https://paste.ee/p/pl87r same issue
Edit: Found that this issue happens when you update forge beyond 40.1.23
i noticed myself this seems to only happen with nvidia cards
okays i got the crash from watching a friend and my cards a amd rx 590 so its just not nvidia like i thought debug.log latest.log crash-2022-07-02_01.20.55-client.txt
@Asek3
This happens for me too with any version of Forge above .47. I can reliably cause it by upgrading only Forge to any of .51, .52, and .54. Downgrading back to 1.18.2-40.1.47 allows it to not recur.
Oculus: oculus-mc1.18.2-1.2.5.jar Rubidium: rubidium-0.5.2a.jar Forge (happens, tested): forge-1.18.2-40.1.51, .52, and .54 Forge (stable): forge-1.18.2-40.1.47
Update: Can confirm that disabling shaders (SEUS PTGI HRR 3 in my case) but leaving the same revisions of Oculus and Rubidium in place allows block breaking to occur normally without a crash.
if we had the new tweaks to iris in this mod or one of its addons we could disable the block breaking particle and it should be useable again
Likewise getting this issue. https://paste.ee/p/uqZ5p crash report
Also having this issue
I am also getting it with complementary shaders on forge 40.1.60 and on forge 40.1.67
Can confirm.
Same here, this need to be fix'd plz. Nvidia 3080, tested with 8 shaders, every time, same error:
Forge 40.1.67
The game crashed whilst tesselating block model Error: java.lang.IllegalArgumentException: Vertex element out of bounds: 6
Yep, still having this issue in forge 40.1.67 whenever shaders are enabled. I can't downgrade my version of Oculus either because then it bugs out my shaders.
This crash occurs when the experimental Forge light pipeline is enabled. As a temporary workaround, the light pipeline can be disabled in ~/config/forge-client.toml
by setting experimentalForgeLightPipelineEnabled
to false
, but may cause rendering bugs with custom models.
Thank you! I will try this out and see if it fixes the problem
This crash occurs when the experimental Forge light pipeline is enabled. As a temporary workaround, the light pipeline can be disabled in
~/config/forge-client.toml
by settingexperimentalForgeLightPipelineEnabled
tofalse
, but may cause rendering bugs with custom models.
Okay so I disable it but it turns itself back on by default whenever I start the game.
One of your mods might be forcing it back on, I'm not sure
Well it does fix the problem I just have to force it off whenever I start the game
Minecraft Version
1.18.2
Iris Version
oculus-mc1.18.2-1.2.5.jar
Sodium Version
rubidium-0.5.2a.jar
Operating System
Windows 11
What is your GPU?
Nvidia GeForce RTX 2060
Java Version
Java 17
Reproduction Steps
Crash Report file and latest.log
Additional context
There is no crash report, only the logs. Also the game process keeps running in the background