AssassinTee / catch64

catch64, its like catch16 (colorcatch), but with colors **AND** skins
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player names are "(connecting)" after reload #29

Closed AssassinTee closed 5 years ago

AssassinTee commented 5 years ago

I don't know how to fix it, looks like a client bug @Dune-jr pls help 🆘

Dune-jr commented 5 years ago

If you think it's a Teeworlds bug, open, an issue on the Teeworlds repo

AssassinTee commented 5 years ago

@Dune-jr I found the mistake, it was indeed serversided: I was sending Skinchanges to clients, who aren't ingame (no proof if Server()->ClientIngame() is true). But i don't know why it broke clients when reloading, can you explain it to me?

This explains why 0.7.2 or lower clients weren't effected

Dune-jr commented 5 years ago

I don't know what causes it.

AssassinTee commented 5 years ago

But thank you ^^