Closed AssassinTee closed 5 years ago
If you think it's a Teeworlds bug, open, an issue on the Teeworlds repo
@Dune-jr I found the mistake, it was indeed serversided: I was sending Skinchanges to clients, who aren't ingame (no proof if Server()->ClientIngame() is true). But i don't know why it broke clients when reloading, can you explain it to me?
This explains why 0.7.2 or lower clients weren't effected
I don't know what causes it.
But thank you ^^
I don't know how to fix it, looks like a client bug @Dune-jr pls help 🆘