Open SugarD-x opened 3 years ago
Automated fires need syncing for players not at the location when an automated fire starts, including players that log in or respawn after the fire has begun. This is necessary due to a sync-related issue with RAGE MP client-side scripts.
This is related to Asshat-Gaming/rmp-rp-issues#44.
Automated fires need syncing for players not at the location when an automated fire starts, including players that log in or respawn after the fire has begun. This is necessary due to a sync-related issue with RAGE MP client-side scripts.