Asshat-Gaming / rmp-rp-issues

Asshat Gaming RAGE Multiplayer: Roleplay Server Code - Public Issue Tracker
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Sync automated fires #61

Open SugarD-x opened 3 years ago

SugarD-x commented 3 years ago

Automated fires need syncing for players not at the location when an automated fire starts, including players that log in or respawn after the fire has begun. This is necessary due to a sync-related issue with RAGE MP client-side scripts.

SugarD-x commented 3 weeks ago

This is related to Asshat-Gaming/rmp-rp-issues#44.