AtomicAcidbath / Glide64

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Pokemon Stadium 2 - "defence curl" effect affected by corruption of pokemon portrait #96

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Using latest official glide64 WIP & HWFBE on Mupen64
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1. Images1/1a - 5/5a shows the different corrupted "defence curl" effect as 
affected by the nature of the pokemon portrait corruption at that instance.

2.  The correct effect should be image2a when the color of the pokemon portrait 
is correct.

Original issue reported on code.google.com by pokefan0...@gmail.com on 10 Jun 2010 at 10:58

Attachments:

GoogleCodeExporter commented 9 years ago
To simulate & test image2a & 5a, do the following :
1.  load savestate "Pokemon Stadium 2 (U) [!].st0" at "load_savestate.jpg" and 
press A followed "Up C" and you will see "defence_curl_5a" in action.

2.  load savestate "Pokemon Stadium 2 (U) [!].st1" at "load_savestate.jpg" and 
press A followed "Up C" and you will see "defence_curl_2a" in action.

Original comment by pokefan0...@gmail.com on 10 Jun 2010 at 11:04

Attachments:

GoogleCodeExporter commented 9 years ago
Your diagnosis is correct: defence curl uses the same texture as the portrait. 
When the issue with portraits will be fixed this issue will be automatically 
fixed too.

Original comment by gon...@ngs.ru on 25 Jun 2010 at 11:58

GoogleCodeExporter commented 9 years ago
the same portrait issue happens over pokemon stadium also.
generally the half of the image gets all damaged and the other half ok
(for example the bottom half ok and the other half all damaged)

Original comment by andresan...@gmail.com on 6 Apr 2011 at 5:04

GoogleCodeExporter commented 9 years ago
This is a Pokemon Stadium 2 bug post and if you have a bug in Pokemon Stadium, 
create a separate bug post.

Original comment by pokefan0...@gmail.com on 6 Apr 2011 at 6:33

GoogleCodeExporter commented 9 years ago
works in MyGlide64

Original comment by pokefan0...@gmail.com on 7 May 2012 at 1:53