Open stefanofabi opened 1 year ago
Inside GameQ/Protocols/Source.php
In the $packets array I find this
self::PACKET_DETAILS => "\xFF\xFF\xFF\xFFTSource Engine Query\x00%s",
Which fails when I try to get information from a CS 1.6 server using ReHLDS + Reunion Dev 0.1.0.137
If I change the value to \xFF\xFF\xFF\xFF\x54Source Engine Query\x00 as set by Valve Server Queries , it works fine.
My solution would be: $packets = [ ... self::PACKET_DETAILS => " \xFF\xFF\xFF\xFF\x54Source Engine Query\x00", ... rest of the code...
Can anyone else verify this information?
Vanilla HLDS, without problem. HLDS + DProto same, no problem.
Inside GameQ/Protocols/Source.php
In the $packets array I find this
self::PACKET_DETAILS => "\xFF\xFF\xFF\xFFTSource Engine Query\x00%s",
Which fails when I try to get information from a CS 1.6 server using ReHLDS + Reunion Dev 0.1.0.137
If I change the value to \xFF\xFF\xFF\xFF\x54Source Engine Query\x00 as set by Valve Server Queries , it works fine.
My solution would be: $packets = [ ... self::PACKET_DETAILS => " \xFF\xFF\xFF\xFF\x54Source Engine Query\x00", ... rest of the code...
Can anyone else verify this information?