Open sebastienblor opened 4 days ago
As we've done for imagers, we'd want to start representing arnold operators as Shader primitives. This way, operator graphs can be represented seamlessly in both USD and Hydra
Issue synced internally to ARNOLD-15518
As we've done for imagers, we'd want to start representing arnold operators as Shader primitives. This way, operator graphs can be represented seamlessly in both USD and Hydra