Is your feature request related to a problem? Please describe.
Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists.
Describe the solution you'd like
Projection node with input transform promoted to a shading graph.
Additional context
Maya has powerful projection placement with many types. All would be ideal but Planar, Spherical and Perspective projections are the most essential.
Is your feature request related to a problem? Please describe. Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists.
Describe the solution you'd like Projection node with input transform promoted to a shading graph.
Describe alternatives you've considered Ideally implemented as MaterialX node connecting an input USD XForm (animatable). See tri-planar node: https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/Specification/MaterialX.Specification.md#texture-nodes
Additional context Maya has powerful projection placement with many types. All would be ideal but Planar, Spherical and Perspective projections are the most essential.