Open cawney4 opened 5 months ago
Hello @cawney4, I took a look at this issue. This is an issue that I had previously logged. We haven't specifically done work to fix this issue to this point however. I did some testing and I was able to reproduce the issue using the latest MayaUSD plugin with Maya 2025. However, I also tested our latest beta release which has a newer version of USD (24.05) https://github.com/PixarAnimationStudios/OpenUSD in the beta release version, I was no longer able to reproduce the issue. Are you part of our beta program and is it possible for you to test it out on your end?
Hello @santosd, thanks for the response! Yes, I'm part of the beta program and can test it out. Do you happen to know what part contains the fix -- in Maya beta, mayaUSD, or the new USD version?
Describe the bug
When multiple viewports are visible - some with hardware textures on and some with textures off - we experience lagging after each tumble in the viewport.
I did some preliminary debugging. It seems like materials are being marked dirty and refreshed after tumbling. It thinks that we are switching to textured mode all the time: https://github.com/Autodesk/maya-usd/blob/92aea58bd21570aeeb0435d12ff83c602cac98f2/lib/mayaUsd/render/vp2RenderDelegate/proxyRenderDelegate.cpp#L1183-L1197
It’s using
_combinedDisplayStyles
to determine whether textures are required. However, styles get erased if they haven’t been used for over 8 frames. https://github.com/Autodesk/maya-usd/blob/92aea58bd21570aeeb0435d12ff83c602cac98f2/lib/mayaUsd/render/vp2RenderDelegate/proxyRenderDelegate.cpp#L1062When I tumble in a non-textured viewport, it exceeds the 8 frame limit and removes “smoothHull” from
_combinedDisplayStyles
.When it moves on to a textured viewport, it sees that “smoothHull” is not in
_combinedDisplayStyles
and believes textures are being turned on. It refreshes all materials - even though textures were on the entire time - and that takes several seconds.I found a similar reported issue except I'm seeing a lag, not a crash: https://github.com/Autodesk/maya-usd/issues/3400
Steps to reproduce 1) Launch Maya and load the mayaUsd plugin 2) Click Create -> USD -> Create from File 3) Select the provided texture_lag.usda 4) Press the space bar in the viewport in order to enter 4 viewport view 5) Turn on hardware texturing for all 4 viewports 6) Turn off hardware texturing for the persp viewport 7) Tumble a few times in the persp viewport, one immediately after the other. Make sure to release the mouse after each tumble. 8) After each tumble, there is a pause/lag before it draws the next tumble.
Attachments texture_lag.zip In the zip, there are two files:
Video of repro: https://github.com/Autodesk/maya-usd/assets/8140553/7c8dec8f-d0bb-4ff9-9e10-5a5f7a7c02f8
Specs (if applicable):
Additional context I’ve noticed that turning off color management no longer lags, but we’d like to have color management on. Setting the preview_map’s source color space to “raw” also seems to alleviate it. But when it’s set to “sRGB” or “auto”, the lag happens.