Open ItsVinnyX opened 2 months ago
Closing this as it is not a pma-voice issue
Closing this as it is not a pma-voice issue
What could be causing this then? Everything is set correctly, but I still am forced to restart the resource. Using 6.6.2 Version, just doesn't make sense.
It's set before runtime in the cfg. Anyway to fix this? Any certain artifact?
See here: citizenfx/fivem#2675
Thanks, so there's no work around? I am not manually running the command in-game or in console, it's set as a convar in the cfg.
Hmm actually I seem to have completely misread this, do you have any other resource that touches voice chat, as that is usually what causes something like this
Hmm actually I seem to have completely misread this, do you have any other resource that touches voice chat
I was very confused, HAHA. I have mm_radio and that's about it regarding voice chat. Well I also use Quasar Smartphone PRO
[ script:pma-voice] Initial values from GetConvar:
[ script:pma-voice] voice_useNativeAudio: true
[ script:pma-voice] voice_useSendingRangeOnly: true
[ script:pma-voice] voice_enableUi: 0
[ script:pma-voice] voice_defaultCycle: Z
[ script:pma-voice] voice_defaultRadio: CAPITAL
[ script:pma-voice] voice_defaultRadioVolume: 60
[ script:pma-voice] voice_defaultCallVolume: 80
[ script:pma-voice] voice_enableRadioAnim: 0
[ script:pma-voice] voice_enableSubmix: 1
I even did some debugs of the convars and they're printing correctly.
I got some more information. So let's say I restart the resource, it'll set the convars properly etc. However, if I relog and come back, my convars will act as if I do not have NativeAudio enabled on my end. So it seems to be more or less effected on the clients end. If I restart the resource everyone on the server receives the correct convars, if someone joins after the resource starts, they just get no submixes etc.
This is the first I'm ever hearing about this and I'm sad to say I can't really think of what might be causing this.
You can check to see if other resources change anything related to submixes, any convars for voice chat, or interact with mumble natives.
This is the first I'm ever hearing about this and I'm sad to say I can't really think of what might be causing this.
You can check to see if other resources change anything related to submixes, any convars for voice chat, or interact with mumble natives.
I'll put all of the related in here, I am unsure what exactly can cause this.
RegisterCommand('resetvoice', function()
NetworkClearVoiceChannel()
NetworkSessionVoiceLeave()
Wait(50)
NetworkSetVoiceActive(false)
MumbleClearVoiceTarget(2)
Wait(1000)
MumbleSetVoiceTarget(2)
NetworkSetVoiceActive(true)
QBCore.Functions.Notify("You have successfully reset your voice box.")
end)
Then my Smartphone:
local pma = exports['pma-voice']
local mumble = exports['mumble-voip']
local toko = exports['tokovoip_script']
function AddToCall(callId)
if Config.Voice == 'pma' then
pma:addPlayerToCall(callId)
elseif Config.Voice == 'mumble' then
mumble:addPlayerToCall(callId)
elseif Config.Voice == 'salty' then
TriggerServerEvent('phone:addToCall', callId)
elseif Config.Voice == 'toko' then
toko:addPlayerToRadio(callId)
end
end
function RemoveFromCall(callId)
if Config.Voice == 'pma' then
pma:removePlayerFromCall()
elseif Config.Voice == 'mumble' then
mumble:removePlayerFromCall()
elseif Config.Voice == 'salty' then
TriggerServerEvent('phone:removeFromCall', callId)
elseif Config.Voice == 'toko' then
toko:removePlayerFromRadio(callId)
end
end
Submix in Helicam Script
local function EnableSubmix()
SetAudioSubmixEffectRadioFx(0, 0)
SetAudioSubmixEffectParamInt(0, 0, `default`, 1)
SetAudioSubmixEffectParamFloat(0, 0, `freq_low`, 625.0)
SetAudioSubmixEffectParamFloat(0, 0, `freq_hi`, 8000.0)
SetAudioSubmixEffectParamFloat(0, 0, `fudge`, 0.5)
SetAudioSubmixEffectParamFloat(0, 0, `rm_mix`, 50.0)
submix = true
end
local function DisableSubmix()
SetAudioSubmixEffectRadioFx(0, 0)
SetAudioSubmixEffectParamInt(0, 0, `enabled`, 0)
submix = false
end
But this is only enabled via a config, it's currently false.
That's everything with Submixes & Mumble. Everything else has to do with pma-voice.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Tagging this so it wont be closed again, I don't have the time to look into this currently but I'll try to in the future.
Tagging this so it wont be closed again, I don't have the time to look into this currently but I'll try to in the future.
Appreciated!
Did you read the README?: Yes.
Describe the bug I set my convar to
setr voice_useNativeAudio true
. Then load into my server after restarting it, upon loading in, over radio the submix is not what it would be withvoice_useNativeAudio
being set to true.No errors.
Expected behavior Convar working as intended without having to restart the resource while in game.
Server Info:
8733
Release
Latest
FiveM
Additional Info: