The building loading mechanism is completely overhauled. Now it's using the XML 'actor' files that 0AD does.
This relates to #32, buildings now show 'props' (various details) so they look a lot better. Just compare and see all the added details, it makes the buildings a lot more beautiful and interesting.
It also fixes #18, so now all buildings are available to all races / empires. Also included are the new icons!
Additionaly, I implemented market buildings in this version. Using the XML actor files makes it significantly easier to add models (most work is actually taking screenshots for icons). I think markets will be useful, can generate something like trade or w/e
Finally, it should make it a lot easier to do #56, add normal / ao / specular maps to the buildings, should we wish to do it. Because those textures are also referenced in the actor XML files.
The building loading mechanism is completely overhauled. Now it's using the XML 'actor' files that 0AD does.
This relates to #32, buildings now show 'props' (various details) so they look a lot better. Just compare and see all the added details, it makes the buildings a lot more beautiful and interesting.
It also fixes #18, so now all buildings are available to all races / empires. Also included are the new icons!
Additionaly, I implemented market buildings in this version. Using the XML actor files makes it significantly easier to add models (most work is actually taking screenshots for icons). I think markets will be useful, can generate something like trade or w/e
Finally, it should make it a lot easier to do #56, add normal / ao / specular maps to the buildings, should we wish to do it. Because those textures are also referenced in the actor XML files.