BUCKS-R-US-LLC / Kentucky-Car-Overhaul

1 stars 1 forks source link

Vehicle updated via mods have previous (incompatible) parts #25

Closed elislavkat closed 10 months ago

elislavkat commented 10 months ago

i added good mod https://steamcommunity.com/sharedfiles/filedetails/?id=2807356025 (no matter what, it could be autotsar tuning mods) and i figured out, what, that mods (first is total) changing vanilla vehicles, what already was spawned, but do not change parts in them. So situation, when i try to practice mechanics or replace the part- i remove part A(normal Hood) from socket A and realise, what socket A now need Part B (Ford Mustang normal Hood). i cant place it back, im only have normal hood, and in around vehicles have normal hoods too.

Ask: is here able too recalculate vehicles on my dedicated server not manually clicking them all via debug or cheatmode e.t.c. ?

(originally asked it in steam discussions https://steamcommunity.com/app/108600/discussions/0/3882724699537515514/)

sharkster91 commented 10 months ago

I am going to investigate on my end and see if I can add it to our upcoming fix-list. We don't test with AutoTsar but I'll verify with what is happening and see if I can patch it if I find it.

As for fixing vehicles, you can't really do that without retouching them as car mods do not play nice with each other if they both touch each other.

Is there anything else you can add?

On Sun, Oct 22, 2023 at 2:14 AM elislavkat @.***> wrote:

i added good mod https://steamcommunity.com/sharedfiles/filedetails/?id=2807356025 (no matter what, it could be autotsar tuning mods) and i figured out, what, that mods (first is total) changing vanilla vehicles, what already was spawned, but do not change parts in them. So situation, when i try to practice mechanics or replace the part- i remove part A(normal Hood) from socket A and realise, what socket A now need Part B (Ford Mustang normal Hood). i cant place it back, im only have normal hood, and in around vehicles have normal hoods too.

Ask: is here able too recalculate vehicles on my dedicated server not manually clicking them all via debug or cheatmode e.t.c. ?

(originally asked it in steam discussions https://steamcommunity.com/app/108600/discussions/0/3882724699537515514/)

— Reply to this email directly, view it on GitHub https://github.com/BUCKS-R-US-LLC/Kentucky-Car-Overhaul/issues/25, or unsubscribe https://github.com/notifications/unsubscribe-auth/ATA2ND2GFTWHZGQ5SDLFN3LYAS2SVAVCNFSM6AAAAAA6KVOYI6VHI2DSMVQWIX3LMV43ASLTON2WKOZRHE2TKNZXG4ZDMNQ . You are receiving this because you are subscribed to this thread.Message ID: @.***>

elislavkat commented 10 months ago

maybe add submod that makes parts are vanilla? for air while "swapping parts script" isn't made

sharkster91 commented 10 months ago

Going out of our way to accommodate a handful of mods when we are just going to be building our own systems for cars in B42 and just adding a sub-mod for that would also need to be worked on.

Eventually, there is going to be just inclusion of something like Autotsar in-house into the mod proper so its an all in one mod. I hope that answers that.