BabylonJS / Exporters

Exporters for Babylon.js and gltf file formats
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3ds max 2024 rename textures #1115

Open Stas73rus opened 7 months ago

Stas73rus commented 7 months ago

Good afternoon! babylon automatically renames texture names to Image1 or Image_0.003 when exporting to glb 3ds max 2024, can this be fixed? Exported from 3ds max with the texture ID_color (32832_color), I import the model into Blender and see the texture name as follows: Image_0.003 and so on. image image

bghgary commented 7 months ago

We no longer make enhancements in this repo. See here. We welcome contributions though.

Stas73rus commented 7 months ago

I asked a question here: https://forum.babylonjs.com/t/3ds-max-2024-rename-textrures/49055 . I hope to be able to fix this feature. Thanks!

FrogsInSpace commented 1 week ago

It seems the "Image Name" get lost when exporting. The "Texture Name" seems to be preserved See a related discussion here https://forum.babylonjs.com/t/gltfloader-option-to-keep-or-prefer-original-texture-or-image-name-as-name-of-loaded-texture/37307