Open HeinrichGuil opened 2 years ago
should be bhkCollisionObject -> bhkRigidBody -> mesh, where the name of the mesh indicates the type of collision.
Importing an existing mesh that is similar to the one you're trying to create will show you the structure you need.
If you can't get it to work send me the blend file and i'll have a look.
I've looked at it more carefully and now I see on the wiki page that only bhkBoxShape and bhkConvexVerticesShape are supported, which renders using addon for statics quite hard. Hoping for the full collision support in future versions. thank you for your great work/
And bhkCapsuleShape. And you can make more complex shapes with bhkListShape. But yes, I'd like to support MOPP as well.
Kinda frustrating. Parenting bhkRigidBody to custom mesh named bhkCollisionObject does not translate into ingame collision too.