BadDogSkyrim / PyNifly

Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
GNU General Public License v3.0
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[Feature Request] HKX skeleton export #243

Open 1990srider opened 2 months ago

1990srider commented 2 months ago

So I have experience with creating new rigs and ragdolls for skyrim with ck-cmd. I've been checking out your toll for a while now and its great!! I'm curious, sense it has the ability to read hkx files is it possible to give it the ability to export hkx skeletons and the skeleton.nif file if they were created with using the same methods as preexisting ragdolls that skyrim uses. or i that what the export skeleton.xml function is you currently have?

BadDogSkyrim commented 2 months ago

That's what it's supposed to do. But I'm not an animator and tho I know it works in simple cases I don't really know the ins and outs. If you want to take it for a spin and let me know what you find, I'm happy to improve it.

1990srider commented 2 months ago

got yeah then ill give converting hkx to xml a shot see what properties that skeleton has recreate them on another rig thats how id do it with ck-cmd. I'm just looking for a faster option :]

BadDogSkyrim commented 2 months ago

There's an option to import skeleton hkx files directly. (LE only.)