Open 1990srider opened 2 months ago
That's what it's supposed to do. But I'm not an animator and tho I know it works in simple cases I don't really know the ins and outs. If you want to take it for a spin and let me know what you find, I'm happy to improve it.
got yeah then ill give converting hkx to xml a shot see what properties that skeleton has recreate them on another rig thats how id do it with ck-cmd. I'm just looking for a faster option :]
There's an option to import skeleton hkx files directly. (LE only.)
So I have experience with creating new rigs and ragdolls for skyrim with ck-cmd. I've been checking out your toll for a while now and its great!! I'm curious, sense it has the ability to read hkx files is it possible to give it the ability to export hkx skeletons and the skeleton.nif file if they were created with using the same methods as preexisting ragdolls that skyrim uses. or i that what the export skeleton.xml function is you currently have?