Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
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skyrimSE: When making "Physical Hair", the newly created skeleton will be messed up after exporting NIF. #247
Game: SKYRIM SE
blender: 3.39-4.1
NIF plugin version: 15.0-18.3
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Problem: After importing the hair skeleton, export it directly without any operation. Then check it in NifSkope and find that the re-exported NIF has many duplicate names for the skeleton, and
AnimObjectA, AnimObjectB and CharacterBumper nodes disappear (seemingly unable to export).
There is a problem in making "physical" clothes and hair. The correct skeleton cannot be exported when exporting. It will have many duplicate names and some empty nodes will disappear.
Performance in the game: The hair is on the ground, not on the top of the head.
(I tested many NIFs with physics and extra bones, and they are all like this. You can find any NIF to test it. I can't solve it at the moment.)
Game: SKYRIM SE blender: 3.39-4.1 NIF plugin version: 15.0-18.3 ····································· Problem: After importing the hair skeleton, export it directly without any operation. Then check it in NifSkope and find that the re-exported NIF has many duplicate names for the skeleton, and AnimObjectA, AnimObjectB and CharacterBumper nodes disappear (seemingly unable to export).
There is a problem in making "physical" clothes and hair. The correct skeleton cannot be exported when exporting. It will have many duplicate names and some empty nodes will disappear. Performance in the game: The hair is on the ground, not on the top of the head. (I tested many NIFs with physics and extra bones, and they are all like this. You can find any NIF to test it. I can't solve it at the moment.)