Baledin / FlyCasual

Fan-made "Star Wars: X-Wing Miniatures Game" simulator. Updated to include AMG point updates.
MIT License
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Tie Reapers do not give you an option to use Controlled Ailerons #21

Closed grandpajive closed 1 month ago

grandpajive commented 6 months ago

Fly Casual Release Version Current

Describe the bug Tie Reapers now allow you to choose to perform their boost (which is not an action). The option is not presented to use the ailerons.

To Reproduce Activate your reaper The aileron option is presented, without a choice to ignore.

Expected behavior An option should presented.

IF the aileron fails, the boost returns the ship to its activation position. The dial is then revealed and that is the maneuver the ship executes.

Platform/Device (please complete the following information): Windows 11

Additional context Vizier: image

Vizier would have an option presented to perform an aileron boost. If Vizier does perform the the aileron, they would be able to perform is ability (co-ordinate), then reveal their maneuver. No further actions would be allowed (except for an enemy bump-red focus).

However, If Vizier chooses to try the aileron boost, and fails (bumping into a friendly, enemy, overlapping an obstacle, etc) the boost fails. No damage is suffered, and Vizier is returned to their original position. Then, the dial is revealed, and Vizier performs their maneuver.

russbean commented 6 months ago

I have experienced the same issue with Captain Feroph. There is no option to skip the boost, so the player is forced to accept a boost option in order to continue play. Also, the boost allows the player to land on an obstacle which should not be allowed. The boost should be cancelled as a result.

Baledin commented 1 month ago

The current TIE Reaper doesn't have the correct Ailerons ability (instead having Advanced Ailerons). Need to replace the Advanced Ailerons with Controlled Ailerons.

Baledin commented 1 month ago

Fixed, commit 5756535