Barbosik / MultiOgar

An open source Ogar server implementation, written with Node.js.
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`killall` breaks spectate feature #383

Closed chuushi closed 8 years ago

chuushi commented 8 years ago

When I ran killall (because bots made a cell impossibly big), spectating didn't work. It continued to make the client face the center of the map.

m-byte918 commented 8 years ago

I couldn't reproduce this

chuushi commented 8 years ago

Could it have something to do with the number of players on the server?

m-byte918 commented 8 years ago

I'm not sure... but maybe it had something to do with the size of the cell? For example when I make a cell 100000000 mass, it breaks the client and the screen goes white, then I have to do killall and reload the page and it returns back to normal. Could it have just been another side effect of the mass being too big for the client to handle?

chuushi commented 8 years ago

hmm, reloading didn't help for me. maybe it was just some random incident that required the exact conditions.

chuushi commented 8 years ago

Turns out the spectate gets fixed after a while. I don't know what triggered the server to fix the spectating player position.