Open FilipeGNU opened 7 years ago
! function() {
function i(i, t) {
var n = u("<div>").attr("id", "mini-map-token-" + i).css({
position: "absolute",
width: "5%",
height: "5%",
background: t,
top: "0%",
left: "0%"
});
return n
}
function t(i, t) {
void 0 === window.mini_map_tokens[i] && (window.mini_map.append(t), window.mini_map_tokens[i] = t)
}
function n(i) {
void 0 !== window.mini_map_tokens[i] && (window.mini_map_tokens[i].detach(), delete window.mini_map_tokens[i])
}
function e(i) {
return void 0 !== window.mini_map_tokens[i]
}
function o(i, t, n) {
return void 0 !== window.mini_map_tokens[i] ? (window.mini_map_tokens[i].css("left", t / 15e3 * 104 + "%").css("top", n / 15e3 * 104 + "%"), !0) : !1
}
function a() {
var i = window.jQuery;
if (window.mini_map_tokens = {}, 0 === i("#mini-map-pos").length && (window.mini_map_pos = i("<div>").attr("id", "mini-map-pos").css({
top: 50,
left: 10,
color: "white",
background: "rgba(0, 0, 0, 0.8)",
fontSize: 14,
fontWeight: 800,
position: "fixed",
padding: "0px 10px"
}).appendTo(document.body)), 0 === i("#mini-map-wrapper").length) {
var t = i("<div>").attr("id", "mini-map-wrapper").css({
position: "fixed",
top: "100px",
left: "10px",
width: "150px",
height: "150px",
background: "url('http://agariobr.com.br/assets/img/mini.png')"
}),
n = i("<div>").attr("id", "mini-map").css({
width: "100%",
height: "100%",
position: "relative"
});
t.append(n).appendTo(document.body), window.mini_map = n
}
}
function r(i, t, n, e, o, s) {
m[i] = this, this.id = i, this.ox = this.x = t, this.oy = this.y = n, this.oSize = this.size = e, this.color = o, this.points = [], this.pointsAcc = [], this.setName(s)
}
function d(i, t, n) {
Object.defineProperty(i, n, {
get: function() {
return t[n]
},
set: function(i) {
t[n] = i
},
enumerable: !0,
configurable: !0
})
}
function p(i, t) {
var n = +new Date,
e = Math.random(),
o = t,
s = i.getUint16(o, !0);
o += 2;
for (var a = 0; s > a; ++a) {
var d = m[i.getUint32(o, !0)],
p = m[i.getUint32(o + 4, !0)],
o = o + 8;
d && p && (p.destroy(), p.ox = p.x, p.oy = p.y, p.oSize = p.size, p.nx = d.x, p.ny = d.y, p.nSize = p.size, p.updateTime = n)
}
for (a = 0;;) {
var c = i.getUint32(o, !0);
if (o += 4, 0 == c) break;
++a;
var d = i.getInt16(o, !0),
o = o + 2,
p = i.getInt16(o, !0),
o = o + 2;
g = i.getInt16(o, !0), o += 2;
for (var h = i.getUint8(o++), u = i.getUint8(o++), l = i.getUint8(o++), h = (h << 16 | u << 8 | l).toString(16); 6 > h.length;) h = "0" + h;
var h = "#" + h,
w = i.getUint8(o++),
u = !!(1 & w),
l = !!(16 & w);
2 & w && (o += 4), 4 & w && (o += 8), 8 & w && (o += 16);
for (var f, w = ""; f = i.getUint16(o, !0), o += 2, 0 != f;) w += String.fromCharCode(f);
f = w, w = null, m.hasOwnProperty(c) ? (w = m[c], w.updatePos(), w.ox = w.x, w.oy = w.y, w.oSize = w.size, w.color = h) : (w = new r(c, d, p, g, h, f), w.pX = d, w.pY = p), w.isVirus = u, w.isAgitated = l, w.nx = d, w.ny = p, w.nSize = g, w.updateCode = e, w.updateTime = n, f && w.setName(f)
}
for (e = i.getUint32(o, !0), o += 4, a = 0; e > a; a++) c = i.getUint32(o, !0), o += 4, w = m[c], null != w && w.destroy()
}
function c(i) {
var t = 0,
n = new DataView(i.data);
switch (240 == n.getUint8(t) && (t += 5), n.getUint8(t++)) {
case 16:
p(n, t);
break;
case 20:
l = [];
break;
case 32:
var e = n.getUint32(t, !0);
l.push(e)
}
}
var h = window.WebSocket,
u = window.jQuery,
m = [],
l = [];
r.prototype = {
id: 0,
points: null,
pointsAcc: null,
name: null,
nameCache: null,
sizeCache: null,
x: 0,
y: 0,
size: 0,
ox: 0,
oy: 0,
oSize: 0,
nx: 0,
ny: 0,
nSize: 0,
updateTime: 0,
updateCode: 0,
drawTime: 0,
destroyed: !1,
isVirus: !1,
isAgitated: !1,
wasSimpleDrawing: !0,
destroy: function() {
delete m[this.id], id = l.indexOf(this.id), -1 != id && l.splice(id, 1), this.destroyed = !0, n(this.id)
},
setName: function(i) {
this.name = i
},
updatePos: function() {
-1 != l.indexOf(this.id) && (e(this.id) || t(this.id, i(this.id, this.color)), o(this.id, this.nx, this.ny))
}
}, window.WebSocket = function(i, t) {
console.log("Listen to MAP"), void 0 === t && (t = []);
var n = new h(i, t);
d(this, n, "binaryType"), d(this, n, "bufferedAmount"), d(this, n, "extensions"), d(this, n, "protocol"), d(this, n, "readyState"), d(this, n, "url"), this.send = function(i) {
return n.send.call(n, i)
}, this.close = function(i, t) {
return n.close.call(n, i, t)
}, this.onopen = function() {}, this.onclose = function() {}, this.onerror = function() {}, this.onmessage = function() {}, n.onopen = function(i) {
return this.onopen.call(n, i)
}
.bind(this), n.onmessage = function(i) {
return c(i), this.onmessage.call(n, i)
}
.bind(this), n.onclose = function(i) {
return this.onclose.call(n, i)
}
.bind(this), n.onerror = function(i) {
return this.onerror.call(n, i)
}
.bind(this)
}, window.WebSocket.prototype = h, a()
}();
the problem is that there is a thing called scrambling, it says it breaks minimaps. turn scrambling off in gameserver.
if you turn off scrambling, there is a possibility that your servers may get botted.
@FilipeGNU did you get minimap working?
As the great majority of people I want to put a minimap on my server.
Http://agariobr.com.br
But I've tried everything I checked the minimpa code and nothing.
Previously I used the same SCRIPT in the Cigar when it still had the server embedded with the client.
I would like help.
map.txt