BarleyFlour / RespecMod

A respec mod for Pathfinder: Wrath of the Righteous
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User Report: Freeze / Crash #170

Open WittleWolfie opened 2 years ago

WittleWolfie commented 2 years ago

mr.unsatiable in Discord but I figured this was a better place to post the deets:

[146.9957 - Default]: Exception in subscriber Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM
Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0)
Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0)
RespecModBarley.RespecClass.Respecialize(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Action) (at :0)
RespecModBarley.Main.PreRespec(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0)
RespecModBarley.Main.OnGUI(UnityModManagerNet.UnityModManager+ModEntry) (at :0)
UnityModManagerNet.UnityModManager+UI.DrawTab(System.Int32,UnityEngine.Events.UnityAction&) (at :0)
UnityModManagerNet.UnityModManager+UI.WindowFunction(System.Int32) (at :0)
UnityEngine.GUILayout+LayoutedWindow.DoWindow(System.Int32) (at :0)
UnityEngine.GUI.CallWindowDelegate(UnityEngine.GUI+WindowFunction,System.Int32,System.Int32,UnityEngine.GUISkin,System.Int32,System.Single,System.Single,UnityEngine.GUIStyle) (at :0)

[146.9967 - Default]: Nullable object must have a value.
  at System.Nullable`1[T].get_Value () [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 

  at RespecModBarley.LevelUpState_ctor_Patch.Postfix (Kingmaker.UnitLogic.Class.LevelUp.LevelUpState __instance, Kingmaker.EntitySystem.Entities.UnitEntityData unit, Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode mode) [0x0010b] in <e2c6deaeaca746e789002fd412725dff>:0 

  at (wrapper dynamic-method) Kingmaker.UnitLogic.Class.LevelUp.LevelUpState.Kingmaker.UnitLogic.Class.LevelUp.LevelUpState..ctor_Patch2(Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState/CharBuildMode,bool)

  at (wrapper dynamic-method) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch2(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,bool,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState/CharBuildMode)

  at Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start (Kingmaker.EntitySystem.Entities.UnitEntityData unit, Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode mode, System.Boolean instantCommit) [0x0001b] in <1003967e9938471d83284afc45d68b16>:0 

  at Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController () [0x00000] in <1003967e9938471d83284afc45d68b16>:0 

  at Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart (Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig config) [0x000c2] in <1003967e9938471d83284afc45d68b16>:0 

  at RespecModBarley.RespecClass+<>c__DisplayClass4_0.<Respecialize>b__7 (Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler h) [0x0003f] in <e2c6deaeaca746e789002fd412725dff>:0 

  at Kingmaker.PubSubSystem.SubscriptionManager`1[TSubscriber].ExecuteAction[T] (System.Action`1[T] action, System.Object subscriber) [0x00073] in <1003967e9938471d83284afc45d68b16>:0 

  at Kingmaker.PubSubSystem.SubscriptionManager`1[TSubscriber].RaiseEvent[T] (System.Action`1[T] action, System.Boolean isCheckRuntime) [0x00083] in <1003967e9938471d83284afc45d68b16>:0 

GameLogFull.txt