Open Darxo opened 2 months ago
Instead of the word Reach
I could also display offensive and defensive reach ignore here in brackets, like on the combat tooltip.
If so we also need to consider doing the same in the stats panel of the character screen
When Taro did the same for the character screen he opted to send new Reach entries via the data structure to js. For this change I decided to instead replace the existing morale values as I found that easier to implement and unlikely to cause issues.
This is how it looks now:
Here Reach looks in the character screen: