Open IceRaptor opened 3 years ago
I hope the logs are okay (I only saw and installed the btalogs in known issues after the error and before gathering the logs). The game just kind of hung in the middle of combat after a melee attack, the punch animation happened and then before the SRM attacks the game just kind of stopped. It didn't freeze or stop responding, just kind of hung, like stuck in an infinite processing loop. Logs: https://gofile.io/d/0oBnwh BTALogs-20210606_135110.zip 0 views
taintedloki — 06/06/2021 you hit the memory leak fairly hard, your onboard graphics ran out of memory (shares ram with the whole system) which is what locked the game up though @FrostRaptor CBTBE error in this log that may need to be looked at, could be a symptom of d3d11 dieing while meleeing Catatonicat — 06/06/2021 Ah, okay. Yeah unfortunately I only have my laptop to use at the moment, so I guessed the lack of resources could just be the problem. Thanks for taking a look.
I encounter soft freezing whenever I go in for a double kick with a machine gun array . i have the double melee skill and it worked once when i replaced CBTbehaviours but then it stopped working after one time. ive tried it numerous times and each time it soft freezes on me forcing me to go back the the main menu and reload my game. taintedloki — 05/31/2021 https://discord.com/channels/587764595888881670/762368346703790080/847482581724168232 try this delete CBTBehaviorsEnhanced from your Mods folder, then replace it with the one in that post taintedloki — 05/31/2021 double kick iirc with the quads can be a problem, id avoid using that one for now, but ill forward this along. Im a bit more concerned if non quad melee attacks are breaking @FrostRaptor melee exception with the 0.8.8.0 CBTBE, a reupload of the logs to avoid filehosting.org give up your email to get a link requirement
[Uploading BTALogs-20210531_155726.zip…]()
The game has locked up after a charge attack and also twice previously has locked with no UI available and a wait timer for enemy turn whilst doing nothing
I've raised a ticket as the FAQ says that the charge softlock should be resolved
Logs available here
https://drive.google.com/file/d/1y7ssXVLzaOw2IfguRLaFq6Yf7ptkAj7Y/view?usp=sharing
Google Docs
BTALogs-20210519_123753.zip
Ⓕ-bone — 05/19/2021
@FrostRaptor melee bug whack-a-mole continues :neutral_face:
Object reference not set to an instance of an object
at (wrapper dynamic-method) BattleTech.Weapon.WillFireAtTargetFromPosition_Patch2(object,BattleTech.ICombatant,UnityEngine.Vector3,UnityEngine.Quaternion)
at BattleTech.AttackDirector+AttackSequence..ctor (BattleTech.AttackDirector director, BattleTech.AbstractActor attacker, BattleTech.ICombatant target, UnityEngine.Vector3 attackPosition, UnityEngine.Quaternion attackRotation, System.Int32 attackSequenceIdx, System.Collections.Generic.List1[T] selectedWeapons, BattleTech.MeleeAttackType meleeAttackType, System.Int32 calledShotLocation, System.Boolean isMoraleAttack, System.Int32 id, System.Int32 stackItemUID) [0x00111] in <4184af8dbeb44635831353f4d349631c>:0 at (wrapper dynamic-method) BattleTech.AttackDirector.CreateAttackSequence_Patch2(object,int,BattleTech.AbstractActor,BattleTech.ICombatant,UnityEngine.Vector3,UnityEngine.Quaternion,int,System.Collections.Generic.List
1
From BTA tocket-0800: