Beaverkilla / sorian-ai-mod

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Building backdoor attackforce indefinitely #21

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Map Ian's Cross
2. Any team setup, any game options.
3. Standard or Adaptive Sorian Ai (maybe others too, didn't test)

What is the expected output? What do you see instead?
One would expect the AI to build up an attackforce to attack the enemy base 
from a different angle. When the attack force is large enough, move in and 
destroy the enemy base.

What happens is: the AI builds units, ships them by air to the correct place 
for a different angle attack.
But the AI never attacks, just keeps building and shipping in.
After some time the attackforce (300+ T3 units) is large enough to kill the 
base many times over.
When the enemy base is destroyed (by some other means, not the attackforce 
itself) the attackforce just sits there.
This only happens if the AI targets another AI.
If the AI attacks me all goes well.

What version of the product are you using? On what operating system?
Sorian 2.1.1
Windows 7 x64

Please provide any additional information below (bug log, other installed mods, 
etc).
All players are UEF.

Mods.
Rich Resources
Siege Shields

Custom UEF modding.
T1, T2 and T3 energy have mass and energy storage.
Increased Anti-Nuke range and building time.
Increased Nuke damage and damage radius and firing rate.
Decreased T4 and Experimental artillery range.
Increased T2 artillery range.
Increased Engineering stations COD buildspeed.
Increased T3 Battleship range and firingrate.

Custom mods change almost every time I play, the bug persists.

I really like your AI, its more humanlike with huge air-, land- and sea 
attacks, massive nuking and this backdoor attack that took me by surprise.
Keep up the good work. ;)

Original issue reported on code.google.com by jtja...@gmail.com on 2 Sep 2010 at 6:23