Open JSideris opened 3 years ago
Weighted waypoints should have a dynamic weight based on an AI's perception of the danger or reward at that location. A negative or positive experience at a waypoint may fade over time.
There should be a random element to it too.
To be completed after #1159.
Weighted waypoints should have a dynamic weight based on an AI's perception of the danger or reward at that location. A negative or positive experience at a waypoint may fade over time.
There should be a random element to it too.
To be completed after #1159.