Open BZdJunge opened 2 years ago
I only see 3 kruls spawning in the mission code.
oops, accidentally typoed the issue# in the commit. Adjusted Earthquake damage method.
I tried again and the damage system is still quite odd. I noticed massive damage hits to the buildings. Example: a fresh deployed Scan got directly 10% health (red color).
It seems like every building get the same kind of damage like the Recycler, when the meteors are falling and it looses massive chunk of health.
Yea, the code was updated so the Quake does damage to all buildings, instead of only the recycler. The main change of making it a ratio vs pure damage, is that instead of getting 5000 dmg to every building, it'd do a ratio of their health. ( FYI 5000 damage is 40% recycler health, but a pgen has only 3000 health so it'd get instant killed) So this change helps the lower health buildings. The damage is roughly similar to the original but is more randomized. It is periodic every 30-40 second bursts though.
I wonder if it should be spread out of the duration of the mission....but then it might be harder to repair the buildings in between bursts?
I retried it again. In my opinion is the damage burst still to much (feels like a quater oder third of the health). Maybe reducing this damage by half would make the repairs much more manageable. In my last round all my Excavators where destroyed in the same time, even when I repaired the closed two ones.
All the buildings (except the Recycler) lose too much health over time. This makes the repair schedule extremly hard. Additionaly the Excavators outside the base also will lose health. Usually this would only happen in the nearest two pools.
Also there spawn too many Kruls who will attack the base. I only remember one of them attacking the second northern scrap pool from the base.
While playing on hard, this mission is nearly impossible, because you will lose buildings way too frequently.