Open Archiatrus opened 6 years ago
Hi, is there any update to this? Further than just "getting stuck" - it seems that sending realtime: true
(from the proto side of things) in the RequestStartReplay
is simply ignored / starts the game in step mode.
Hi, any update on this? It was apparently fixed in #167, but it isn't working
Hi,
I was trying to set
coordinator->SetRealtime(true);
and then launching a replay. The replay loads but it gets stuck on the first game loop, or rather before that.OnGameStart()
gets called and also ends. ButOnStep()
never gets called. When I pause the execution it seems that it waiting here.Looking at issue #167 it seems that it already worked at one point.
Regards