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Bombfuse
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emerald
A 2D rust game engine focused on portability.
MIT License
558
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16
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[Proposal] - Tilemap serialization
#252
gcardozo123
closed
1 year ago
2
load_world_file.rs example is not compatible with current Emerald version
#251
gcardozo123
closed
1 year ago
9
Add missing parameter in physics.rs example
#250
gcardozo123
closed
1 year ago
1
Missing parameter to draw_colliders function in physics example
#249
gcardozo123
closed
1 year ago
0
let user add callback to file loading
#248
Bombfuse
closed
1 year ago
0
World/Ent caching system
#247
Bombfuse
opened
1 year ago
0
expose present_mode for user to decide, default to vsync
#246
Bombfuse
closed
1 year ago
0
Slight params refactor
#245
Bombfuse
closed
1 year ago
0
App crashes when linux goes into sleep mode
#244
Bombfuse
opened
1 year ago
0
use the transform given for an ent with a path
#243
Bombfuse
closed
1 year ago
0
Let user handle old world for resource merging
#242
Bombfuse
closed
1 year ago
0
CI/CD Visual regression testing
#241
Bombfuse
opened
1 year ago
0
Tileset resource
#240
Bombfuse
closed
1 year ago
0
Quick SoundPlayer component implementation
#239
Bombfuse
closed
1 year ago
0
Asset Engine rework
#238
Bombfuse
closed
1 year ago
0
check for rotation and translation locks
#237
Bombfuse
closed
1 year ago
0
add world.resources_ref()
#236
Bombfuse
closed
1 year ago
0
Label
#235
Bombfuse
closed
1 year ago
0
re-expose more hecs api
#234
Bombfuse
closed
1 year ago
0
add autotile resource
#233
Bombfuse
closed
1 year ago
0
ignore outdated texture renders
#232
Bombfuse
closed
1 year ago
0
add custom resource loading for .wrld files
#231
Bombfuse
closed
1 year ago
0
add resources to World and Emerald
#230
Bombfuse
closed
1 year ago
0
Improve UX of World and Ent loading and merging
#229
Bombfuse
closed
1 year ago
0
fix debug collider drawing, no longer lags behind entities
#228
Bombfuse
closed
1 year ago
0
Color rect z_index in ent files
#227
Bombfuse
closed
1 year ago
0
error verbosity, expose Vec2f32Schema for users to use in their own component definitions
#226
Bombfuse
closed
1 year ago
0
Drawing polygons
#225
Bombfuse
closed
1 year ago
0
fix(rendering): fix textured quad rendering
#224
Bombfuse
closed
1 year ago
0
broke sprites/aseprites :(
#223
Bombfuse
closed
1 year ago
0
Triangles
#222
Bombfuse
closed
1 year ago
0
fix fullscreen on init
#221
Bombfuse
closed
1 year ago
0
Function to get current monitor resolution
#220
JustASpeedrunner
opened
1 year ago
0
feat(colliders): get_colliders renamed
#219
Bombfuse
closed
1 year ago
0
Draw world at
#218
Bombfuse
closed
1 year ago
0
Fix frustrum culling
#217
Bombfuse
closed
1 year ago
0
fix(rendering): Fix render bug
#216
Bombfuse
closed
1 year ago
0
Add ent label loading
#215
Bombfuse
closed
1 year ago
0
World loading
#214
Bombfuse
closed
1 year ago
2
add set_cursor api
#213
Bombfuse
closed
1 year ago
1
2d light system?
#212
rairou
opened
1 year ago
1
Draw colliders
#211
Bombfuse
closed
1 year ago
0
Add basic joints support
#210
Bombfuse
closed
1 year ago
0
Mouse cursor type change
#209
The-Nice-One
closed
1 year ago
0
Remove exe, add centered to aseprite schema, center tilemap time
#208
Bombfuse
closed
1 year ago
0
Fix counter
#207
Bombfuse
closed
1 year ago
0
fix physics ent loading
#206
Bombfuse
closed
1 year ago
0
Fix tilemap and camera, add camera example.
#205
Bombfuse
closed
1 year ago
0
Re-Export SerdeJson crate
#204
Bombfuse
closed
1 year ago
0
fix
#203
Bombfuse
closed
1 year ago
1
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