Closed briancheagney closed 4 years ago
Hi Bryn, this is how you should be adding "tasks" - as issues. I've assigned you this issue, and now when I add a comment, you should get a notification about it through the email you used to set this up with.
I would LOVE to help you with this, if you have your project uploaded to Github OR placed in the OneDrive, I could help. Please share the project with me ASAP.
As a player, at the beginning, I should be sitting down, and can only look left and right. When I look to the right, I can see my cane. I pick it up and stand.
HOW I pick up the cane isn't completely important, but the player needs to know that this is a cane, that he/she picked it up, and that this means they are an elderly person (who needs the cane to continue walking).
How you'll acccomplish this: likely affect the height of the player in the Character section of the Player Character Blueprint in order to change from sitting height to standing height. To restrict movement, you'll likely put a bool "canwalk" variable and have it set to false in the very beginning (also located in character blueprint.
UI for cane - either ask if you want to pick up cane using E, or make the cane glow and disappear and have a UI say "got my trusty cane" or something like that.
Conditions of satisfaction: Game begins with person sitting, sees cane, character height gets taller and player can move.