Open FallenBO opened 2 years ago
Well, I gotta admit that the morph UI is a bit dumb to navigate at times. Anyways, I'd discuss the flaws of this mod here in the GitHub issues rather than in my Discord DMs, as this would integrate better into my workflow and it would also be more interesting if other people could take part in this conversation too. - Budschie
Thanks for the answer. In that case, here are the questions: When will the sounds and animations be available? In terms of sounds, I think it's clear what I mean, but about animation. Most aggressive mobs strike with their left hand. An iron golem, for example, basically has no hit animation, and throws up too high when compared to a regular mob. Nether mobs don't have fire resistance, Piglins attack whoever you are. The skeleton doesn't burn, and the zombie doesn't have 2 armor. Of course, I don’t understand how to write mods, but now in minecraft there is an “attribute” command (adjusts the characteristics), and the Blaze has too fast projectiles. There is actually a lot to discuss. I don't know what the word limit is here, but if needed, I can try to write the whole list of problems.
Yeah, those are oversights made by me.
I especially agree with the animation stuff, I should probably reconsider how I handle animations in the current mod. As for the sounds, I could probably implement them, though I would find them a bit annoying to be honest. The +2 armor stuff is another oversight by me, but fixing this shouldn't pose too big of a challenge, I would probably only have to add one JSON file to my mod. The behaviour of piglins is also something I noticed; I should probably fix it.
The only two things I don't necessarily agree with are the speed of the blaze fireballs, they are equal to the vanilla blaze projectile speed, and the whole skeletons don't burn in fire thing (because skeletons actually burn in fire, I tested it).
The zombies have armor points now thanks to this commit: a100cf1a8dfbba6fc0e43ae9d550af3d0be916c2
Tomorrow I will write you a list of problems and suggestions to make it easier for you to fix it. By the way, I don’t understand a little, does the fix happen immediately for all versions of Minecraft or not?
List of bugs and shortcomings I found. Minecraft version 1.17.1
Most important!: There is no list of all mobs and their varieties if the player is in Creative. Everyone has no sound, whether it's walking, taking damage, or dying. For example, the passive sounds of Enderman, Skeleton or any other Mob, the splashing of fish or the Guardian if he is on land. Enderman's teleport audio is distorted. All this does not give a complete feeling that you are one of these Mobs. All aggressive Mobs have the same damage and speed. (All this can be fixed with the "/attribute" command), (The main thing is to check the damage with Wikipedia), (Carefully with the speed setting. For example, if you set the speed value like that of the Iron Golem, then when running it will be much slower than the Vanilla Mob , as well as Zombified Piglin or Wither Skeleton).
List of suggestions for Mob abilities.
It seems that's all, I hope you read everything and it will be implemented, at least part of it. This mod will be the first in which the implementation will be so accurate!
Of course, these are not all errors, but only visual, effects and abilities, but I tried to look.
Hello, I have a couple of questions for you. Why instead of making the mod more usable, with more features, do you leave it raw and just port it to a higher version? Why not fixate, for example, on version 1.18.2 and finalize it? Take for example the same metamorph mod, the menu is much more convenient. Can I contact you via Discord, it will be more convenient for both of us, I think. I can point out all the flaws. Super mod, but very damp.