Logging this for later. Looks like we are leaving the InGameState, pushing InGameMenu on top, but still drawing it. So we cleared the lua stuff. Need to pass a bool to leave() function to specify if it's about to be destroyed, or just pushed down the stack.
Logging this for later. Looks like we are leaving the InGameState, pushing InGameMenu on top, but still drawing it. So we cleared the lua stuff. Need to pass a bool to leave() function to specify if it's about to be destroyed, or just pushed down the stack.