Open fineless71 opened 8 months ago
This is not actually a bug, since Nextgen never had this feature implemented. However I understand the reasoning behind this and we might implement it in the future.
I think atleast these are a bug:
When the smoothing is set to relative, the head still turns slowly. (keep in mind the turn speed is 0) When set to linear, the head gets stuck when it starts attacking someone, and it stays stuck even after disabling and a rejoin.
But thanks for considering implementing this :)
LiquidBounce Branch
Nextgen
LiquidBounce Build/Version
git-579cc38
Operating System
Linux
Minecraft Version
1.20.4
Describe the bug
When the max turn speed on killaura is set to 0, it doesn't function correctly. When the smoothing is set to relative, the head still turns slowly. When set to linear, the head gets stuck when it starts attacking someone, and it stays stuck even after disabling and a rejoin. According to #66, it should keep the actual player's rotations unaffected (I think that pull is for legacy though). The use case is that I want to attack people without them knowing who hit them. When used with swing disabled, the only indication would be the knockback direction.
Steps to reproduce
Set both of the turn speed sliders for killaura to 0, and enable it and try to attack someone.
Client Log
Screenshots
No response