A source port of Descent 1 and 2, focused on quality competitive play. Uncompromising commitment to original gameplay (except where the original sucked). Based on the Rebirth project.
This mostly pertains to missile cap options -- currently, we only get uncapped, max 6, and max 2. These force a max of each secondary type to spawn on a map, so six smarts and homers and proxies, or two smarts and homers and proxies, or no cap to these (default). 1/3/4/5-caps would be much appreciated, as would controlling how many of each type of secondary (homer cap X but smart cap Y, for instance), but type control is an ancillary request to the overall numbers.
This mostly pertains to missile cap options -- currently, we only get uncapped, max 6, and max 2. These force a max of each secondary type to spawn on a map, so six smarts and homers and proxies, or two smarts and homers and proxies, or no cap to these (default). 1/3/4/5-caps would be much appreciated, as would controlling how many of each type of secondary (homer cap X but smart cap Y, for instance), but type control is an ancillary request to the overall numbers.