Closed roncli closed 5 years ago
This bug has actually been around a LONG time in the form of double entries in gamelog.txt for ship collision damage. The problem was that "bumps" were recorded twice, once for the player and once for the target, and the check was only checking to see if it was a player being bumped, not if it was the current player. Fixed this by adding a player ID check.
When ships collide the player who did the ramming sends their own damage packet for the event twice.