A source port of Descent 1 and 2, focused on quality competitive play. Uncompromising commitment to original gameplay (except where the original sucked). Based on the Rebirth project.
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D2 homers speed and lifelost scaled by FrameTime #58
I was comparing codes to make sure the Retro and Rebirth homers are as close to each other as possible and I noticed something:
In the D2 branch in Laser_do_weapon_sequence you compute speed and lifelost according to FrameTime instead of idealHomerFrameTime (as present in the D1 branch). Since the speed is capped, this should not make that much of a difference but D2 homers probably have a shorter lifespan.
Hello,
I was comparing codes to make sure the Retro and Rebirth homers are as close to each other as possible and I noticed something: In the D2 branch in Laser_do_weapon_sequence you compute speed and lifelost according to FrameTime instead of idealHomerFrameTime (as present in the D1 branch). Since the speed is capped, this should not make that much of a difference but D2 homers probably have a shorter lifespan.
Thank you. :)