A source port of Descent 1 and 2, focused on quality competitive play. Uncompromising commitment to original gameplay (except where the original sucked). Based on the Rebirth project.
Other
50
stars
16
forks
source link
(D2) Team Hoard - no orb created when host kills opponent #66
Tested versions with this bug:
D2X-Rebirth 0.58.1
D2X Retro 1.3a
D2X Retro 1.4.X3
Heh heh, sorry for the landslide of issue reports ... Guess I'm having one of those Descent testing compulsions. :P
D2X Retro inherited this bug from D2X-Rebirth 0.58.1. This bug is fixed in the latest D2X-Rebirth development version, but I'm not sure which commit fixed it (it's been fixed for a long time).
In a Team Hoard game, when the game host kills any opponent, that player drops only the Hoard orbs they were carrying. The killed player is supposed to drop the orbs they were carrying and one extra orb; this is what happens if any non-host player kills an opponent.
Tested versions with this bug: D2X-Rebirth 0.58.1 D2X Retro 1.3a D2X Retro 1.4.X3
Heh heh, sorry for the landslide of issue reports ... Guess I'm having one of those Descent testing compulsions. :P
D2X Retro inherited this bug from D2X-Rebirth 0.58.1. This bug is fixed in the latest D2X-Rebirth development version, but I'm not sure which commit fixed it (it's been fixed for a long time).
In a Team Hoard game, when the game host kills any opponent, that player drops only the Hoard orbs they were carrying. The killed player is supposed to drop the orbs they were carrying and one extra orb; this is what happens if any non-host player kills an opponent.