Open GoogleCodeExporter opened 8 years ago
I was able to reproduce it too; it will be fixed
Original comment by finnith...@gmail.com
on 27 Mar 2011 at 12:56
ok i just DL and im currently running this on my server, how ever the horses
kick you out of the game when trying to tame
2011-03-28 11:27:27 [WARNING] Failed to handle packet:
java.lang.NullPointerException
java.lang.NullPointerException
at jw.h_(SourceFile:870)
at fv.a(SourceFile:112)
at en.a(SourceFile:126)
at hz.a(SourceFile:230)
at fv.a(SourceFile:40)
at cc.a(SourceFile:100)
at net.minecraft.server.MinecraftServer.h(SourceFile:325)
at net.minecraft.server.MinecraftServer.run(SourceFile:260)
at bc.run(SourceFile:366)
is the error in console
Original comment by prvm...@gmail.com
on 28 Mar 2011 at 6:17
I have the same issue as comment 2. I get kicked from the game when i try to
tame a horse.
Original comment by mrtrai...@gmail.com
on 28 Mar 2011 at 5:01
Original comment by finnith...@gmail.com
on 29 Mar 2011 at 9:57
We are running the latest versions of the client and server mods (1.0.0 and
1.1.0.jar)on the latest version of minecraft (1.3_01). The server is being
hosted on windows 7 (32 bit), the players are on windows 7 (64 bit) and vista
(64 bit). When it comes to horses this is what we have noticed:
-the horses appear different to each person (one person sees them as dark brown
and the other sees it as a unicorn, for example)
-saddles only appear on the horse to the person who put the saddle on, but that
can change when you log on and off the server. the person that doesn't see a
saddle can still click on the horse and it attempts to let them ride it. if the
other person puts another saddle on the horse, then you both see the saddle.
-horses are not kicking us from game, but we are not able to ride them
correctly. they will immediately kick us off the saddled horse (even after they
have been fed up to 20+ apples and have a saddle on them), sometimes you can
ride them for a short time, but then you appear to be shaking back and forth
very fast on your screen (although you can control the direction you move in).
the other person will see your character's head going in circles while you are
riding it. Being able to ride the horse, appears to happen randomly and most
attempts to ride the horses end up in being kick off the horse immediately.
-the horses we tamed (last night) are still in their stable upon logging in and
out. They do appear different types/colors to each person and saddles are not
showing to other players that didn't put the original saddle on. one player was
able to ride the horse (not the original tamer) but was getting the shaking
back and forth on his screen, but able to control the direction the horse rode
in.
_
Original comment by ishtar...@hotmail.com
on 30 Mar 2011 at 10:19
The horses which are still in their stable were tamed by several players ?
Did you shut off the server during the day ?
Original comment by finnith...@gmail.com
on 31 Mar 2011 at 9:34
I put saddles on the horses and the other player could not see saddles on them.
He put saddles on the (same) horses and then he could see saddles. The horses
were both in the stable (appearing to both players) when we got back online in
the morning. The server had gone down once when we were offline.
Original comment by ishtar...@hotmail.com
on 31 Mar 2011 at 11:38
That is the "problem" ;)
In SSP mode, the "world" is off when you log off, so there is no problem with
tamed creatures.
In SMP mode, when you log off, the world is still on. So the behavior is
different : when a horse is "looking for his master", it don't find it, then it
despawn.
This is one of the enhancement I'll have to add when the crashing bugs will be
gone.
Original comment by finnith...@gmail.com
on 31 Mar 2011 at 1:56
Original issue reported on code.google.com by
saulwee...@gmail.com
on 27 Mar 2011 at 12:17