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CaffeineViking
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vkhr
Real-Time Hybrid Hair Rendering using Vulkan™
MIT License
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thesis
#54
Popperelay
opened
1 year ago
0
C2027 compilation error vkpp::CommandBuffer and vkpp::CommandPool
#53
kirdaybov
closed
2 years ago
5
Does not work on Linux Nvidia driver
#52
danilw
opened
3 years ago
3
Emacs Lisp as a scripting language through the Microsoft Language Server Protocol
#51
JKRT
closed
3 years ago
0
Is it possible to render a head model with real texture?
#50
TonyLiangJunsheng
opened
5 years ago
2
Modifiers for Environmental Situations
#49
johnr14
closed
5 years ago
1
Infrastructure for Gathering Data
#48
CaffeineViking
closed
5 years ago
0
Artifacts in Fullscreen
#47
CaffeineViking
closed
5 years ago
0
Implement Multi-Layer Alpha Blending
#46
CaffeineViking
closed
5 years ago
0
Simulate ADSM in Volume Rendering
#45
CaffeineViking
closed
5 years ago
1
Re-organize GUI and Polish Demo
#44
CaffeineViking
opened
5 years ago
0
Implement Level of Detail Scheme
#43
CaffeineViking
closed
5 years ago
0
Blend Fragments with a Per-Pixel Linked List
#42
CaffeineViking
closed
5 years ago
0
Optimize Volume Raycasting
#41
CaffeineViking
opened
5 years ago
0
Approximate Kajiya-Kay's Specular Component
#40
CaffeineViking
closed
5 years ago
1
Adjust Depth Buffer for Volume Rendering
#39
CaffeineViking
closed
5 years ago
2
Calculate Isosurface Normal by using the Gradient
#38
CaffeineViking
closed
5 years ago
1
Find a Isosurface in the Density Volume
#37
CaffeineViking
closed
5 years ago
1
Create Proxy-Geometry for the Volume Rendering
#36
CaffeineViking
closed
5 years ago
1
Generate the Min/Max MIP Volume
#35
CaffeineViking
closed
5 years ago
1
Integrate a "Fake" Strand Thickness
#34
CaffeineViking
closed
5 years ago
0
Detach Raytracer from the Rendering Thread
#33
CaffeineViking
closed
5 years ago
1
Try Volume AO with GPU Raycasting
#32
CaffeineViking
closed
5 years ago
1
Implement the Screen-Space Strand Density Metric
#31
CaffeineViking
opened
5 years ago
0
Interpolate Strand Tangents in the Raytracer
#30
CaffeineViking
closed
5 years ago
1
Implement Phone-Wire AA
#29
CaffeineViking
closed
5 years ago
2
Implement Correlated Multi-Jittered Sampling
#28
CaffeineViking
closed
5 years ago
1
Estimate AO with the GPU Raymarcher
#27
CaffeineViking
closed
5 years ago
1
Implement the Raytraced Reference AO Solution
#25
CaffeineViking
closed
5 years ago
1
Write the GPU Voxelization Algorithm
#24
CaffeineViking
closed
5 years ago
0
1024³ Voxelization Crashes
#23
CaffeineViking
closed
5 years ago
1
Make PCF Loop Bounds Constant
#22
CaffeineViking
closed
5 years ago
1
Pre-Filter the Density Volume
#21
CaffeineViking
closed
5 years ago
0
Implement Raycasting for Gathering Densities
#20
CaffeineViking
closed
5 years ago
0
Visualize Hair Strand Density as a AO-term
#19
CaffeineViking
closed
5 years ago
3
Voxelize the Hair into a Density Volume
#18
CaffeineViking
closed
5 years ago
3
Implement a Simulation Pass
#17
CaffeineViking
opened
5 years ago
0
Add Vulkan Timestamp Queries and Plots
#16
CaffeineViking
closed
5 years ago
1
Integrate Dominik's Hair Compute Pass
#15
CaffeineViking
closed
5 years ago
1
Add Simple Blinn-Phong Mesh Renderer
#14
CaffeineViking
closed
5 years ago
1
Manually Fix SPIR-V Binding Collisions
#13
CaffeineViking
closed
5 years ago
1
Convert HLSL OIT Shaders to SPIR-V
#12
CaffeineViking
closed
5 years ago
1
Implement "Approximated Deep Shadows"
#11
CaffeineViking
closed
5 years ago
1
Implement Basic Shadow Mapping Pipeline
#10
CaffeineViking
closed
5 years ago
1
Integrate Raytracer into the Swapchain
#9
CaffeineViking
closed
5 years ago
1
Implement GUI for Controlling Render Parameters
#8
CaffeineViking
closed
5 years ago
3
Properly Re-Create the Vulkan Swapchain
#7
CaffeineViking
closed
5 years ago
1
Create a Scene Graph for Both Renderers
#6
CaffeineViking
closed
6 years ago
2
Match Settings b.w. Renderer and Raytracer
#5
CaffeineViking
closed
6 years ago
1
Integrate a Basic Embree-based Hair Raytracer
#4
CaffeineViking
closed
6 years ago
1
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