Closed FilipeOS closed 3 years ago
Does someone can answer to @FilipeOS ? This is too technical for me 👎
+1: I am trying to achieve someting similar, but I don't know how to reach that. All the libraries for sound on flutter are about save audio to file and play audio from file, I think I'd need sometime on-the-fly, some open stream giving back constantly the byte arrays (maybe?), in order to be able to apply some manipulation (fft, maybe again)..
I just found something at least near to my problem: https://github.com/dooboolab/flutter_sound/issues/90 I'd say that the only thing is to access to the audio data itself while passing from the recorder to the player, in order to apply some filtering in the middle
I am not to understand fully your needs, but you could look to this notice
Please re-open this issue if you have still problems. Actually I do not really understand your needs. Probably it duplicates [#479]
Hi there,
Basically I'm trying to listen/play at same time to frequency between 2.35Hz and 2.5Hz.
How it would be possible to archive this?
I learned mainly Java but I'm trying to do both platforms that's why I'm using Flutter. Thank you!